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More Samsung Louvre details and first real picture

B7610-2

Samsung is really tearing it up in the second half of 2009 when it comes to Windows Mobile phones.  We have seen the first render of the Samsung Louvre yesterday, and today the first real picture showed up at the Beyond3D forums.

The specs are below, and what is really striking is Samsung finally moving away from their proprietary ports to what we have always wanted – mini/microUSB and 3.5mm headphone jacks.  That 800 Mhz CPU and AMOLED WVGA screen does not hurt either:

The specs are:

- 3.5 AMOLED 16M colours resistive screen WVGA (800×480)
- 800Mhz CPU
- 5.1Mpx Autofocus Camera with LED flash
- Slide Out Qwerty keyboard
- 2 UIs (Pro & Media, with a dedicated button to switch between them)
- TV-OUT
- 3.5" Headphone jack
- MicroUSB connetor
- Divx/WMV/H.264 accellerations
- GPS/WIFI/HSDPA/HSUPA/BT
- FM Radio
- DNLA support
- 1GB internal memory + SDHC up to 32G
- 1500mAh

Our informer Makram reports Samsung’s UI skinning is pretty comprehensive, but the current ROM is pretty slow, despite the 800 Mhz processor.

The device is set to be released in August 2009, with a WM 6.5 update in September/October 2009.

Makram also reports the Omnia 2 (GT-i8000) may have been delayed till November due to slow software, and that the Louvre may meet the same fate.

Lets cross our fingers and hope for the best.

Source:Beyond3d forums via Modaco.com

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11 Responses to “More Samsung Louvre details and first real picture”

  • my prediction – we will see this phone on att sometime in november – november 2010, that is…

    :-(

    [Reply]

  • Kid:

    Wait, the resolution is 800×600?? The rest of the specs however, are impressive :shock: , hope that htc announces the superstar sooner, that way I can choose better :mrgreen:

    [Reply]

  • my prediction – we will see this phone on att sometime aroud november – november 2010, that is!

    [Reply]

  • Peter:

    3.5″ headphone jack? That is huge!

    [Reply]

  • Jon:

    Is it WVGA or 800×600? WVGA is 800×480.

    So nice but… Why do dpad on the front! Grrr. There will never be a perfect one. Always a flaw. Micro instead of miniusb is another thorn that is getting more common.

    Wonder which CPU that is.

    [Reply]

    admin Reply:

    I’m sure the 600 is a mistake.

    [Reply]

  • WMFan:

    This is not a WinMo phone, WinMo does not support 16 million colors.

    [Reply]

    ishy Reply:

    http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx

    yes it does

    [Reply]

    Amu Reply:

    It does support 16m colors, it’s just that no os really uses the entire colors/bits, and therefore the screens lag whenever it has to show graphics. The screens can go up to show 10 billion colors (just making it up), but, will the os support/handle it correctly? will the os lag trying to show the colors? will every single bit/color be used?

    [Reply]

    ishy Reply:

    is that even a concern anymore with todays fasters cpu’s?

    [Reply]

    Amu Reply:

    I know, right? But come to think about it. Until now there is no mobile os that doesn’t lag to do something, even though they use some good hardware; look at samsung’s omnia hd. Even though the Omnia HD has an OMAP3 processor the phone lags trying to do some 3d transitions, doesn’t have a 800×480 resolution screen, but does have support for 16m colors. Are processors really up to the challenge? or is the programmers fault for not optimizing the mobile os to work to it’s potential?
    Also, I think MS is trying to say that so far no screen can be utilized of its true color support. So in reality, I think that it’s not MS fault for not supporting more than 65k colors, but it’s the screen manufactures’ fault for not advertising their product correctly. The manufacturers can say that they support 16m colors, but what have they done to achieve it? will it need more resource from the processor? or will colors be doubled (not good i guess) to “show” the colors? I guess most of us just want to see a phone that supports trillions of colors, but never really dig into how the screen and the os interact (to the good, or to the worse) to execute the colors.

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