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Otoy brings Crysis to your smartphone

I must confess I don’t really know what’s going on here (and who knows, it may be a hoax) but Otoy is promising to bring their server-side rendering technology (like Skyfire) to your local mobile browser (in this case on the Samsung Omnia).

Apparently the game streams over WIFI or 3G, runs in the browser, and the part that rings my alarm bells, requires no client-side installs. OTOY Chief Strategy Officer Mark Tseng says that the company is working on a variety of control schemes, allowing users to control games using a phone’s accelerometer, onscreen gamepad, or external peripherals like the Xbox controller.

 

Read more about the technology at Techcrunch here.

Thanks itsy for the tip.

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7 Responses to “Otoy brings Crysis to your smartphone”

  • nuke1:

    Whoa…OEMs such as NV, Q and PowerVR must wonder why they bother with mobile graphics when some company forges right ahead and comes out with something like this.

    This should be amazing, though not quite the real deal.

    Good enough though to show off to iPhail fanboys. Until it’s ported to that as well, heh. ;-)

    nuke1 Reply:

    *Imagination Technologies not PowerVR. :oops:

    nuke1 Reply:

    *Imagination Technologies not PowerVR. :oops:

  • vasra:

    Try playing games with a 200-400ms latency.

    Not going to work.

    Nice for other applications, but completely useless for action games.

    Gobmonster Reply:

    Yep. This isnt a new technology. Latency has always been the mountain to cross thats stopped high quality games from being ‘remote desktopped’ to smaller low powered internet ready devices.

    Wireless speeds are increasing though. 4g is coming and it should put a huge dent in the problems stopping this from happening.

    Peter Reply:

    I would say anything over 50ms of input lag is unusable and even that would not be good for competitive games. This is the same junk as that vaporware OnLive.

    Peter Reply:

    I would say anything over 50ms of input lag is unusable and even that would not be good for competitive games. This is the same junk as that vaporware OnLive.

    Gobmonster Reply:

    Yep. This isnt a new technology. Latency has always been the mountain to cross thats stopped high quality games from being ‘remote desktopped’ to smaller low powered internet ready devices.

    Wireless speeds are increasing though. 4g is coming and it should put a huge dent in the problems stopping this from happening.

  • ishy:

    not saying this will take off anytime soon..but hardocp covered it a few days ago..

    http://www.hardocp.com/news.html?news=NDAyNDEsLCxoZW50aHVzaWFzdCwsLDE=

    didn’t realize it could be used for smartphones as well tho. could be a cool idea if/when the bandwidth gets there to make it possible for lots of people to use it

  • Andy C:

    "I would say anything over 50ms of input lag is unusable and even that would not be good for competitive games. This is the same junk as that vaporware OnLive."

    If you play 30fps games on (most) HDTVs, you're already looking at 120+ms of input lag.

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