ShepHertz has announced App42 Unity SDK support for Windows Phone developers.
App42 Windows SDK will allow Windows Phone Unity developers to build Apps and games without being worried about their backend. Multiple features like Unity Windows Phone Push Notification, Social leaderboards, Reward Management etc. will help them to make engaging and connected gaming apps with an ease.
The solution is designed in such a way that developers don’t have to write any server side code as the SDK provides unique features such as:
• NoSQL storage
• Social Leaderboard
• Reward management
• Push Notification
• A/B testing
• Avatar and Buddy management
• Geo tagging and many more
The service is ideal for developers who want to create games with an online element without having to run and manage their own servers.
Read more at ShepHertz’s Unity Developer home to learn more and to get started.
Microsoft has updated their Dev Center app for Windows Phone.
The app allows developers to monitor the performance of their apps in the Windows Phone Store, and in the latest version developers are able to filter results by country, reviews, ratings and other criteria.
- Secure connection to Windows Phone Dev Center.
- Downloads and crash trends for 5d, 1m, 6m, and 1y periods.
- User reviews translated to a language of your choice.
- Live Tile updates of new downloads and crashes.
- Ability to share links to your apps.
- Check app submission status.
- Filter reviews by market.
- Payment info.
- Now supports WVGA, 720P and WXGA.
The essential app for developers can be found in the Windows Phone Store here.
Thanks S.M.A.Sithick for the tip.
Strategy Analytics Developer Survey shows 32 percent of developers expect to code for Windows Phone in 2014
A Strategy Analytics Developer Survey, performed in September 2013, polled over 1,600 active mobile app developers and found over 32 percent indicated they would support Windows Phone next year, double the 16 percent which created apps for the Microsoft platform in 2013.
David MacQueen, Executive Director, Apps and Media Research, said “Naturally Android and iOS were the top platforms, with 84 percent and 68 percent respectively of developers targeting those platforms. That’s primarily down to the huge installed base; we asked developers why they were supporting particular platforms and the top answer for both of these platforms was the user base. 74 percent of Android developers and 65 percent of iOS developers cited this as a reason for their continued support.
“Of the other platforms, HTML5 ranked third in terms of developer support with 33 percent developing for HTML5 this year, rising to 43 percent expecting to develop next year. However, one third of those developers use HTML5 as a tool to develop for other platforms. Therefore, it seems that Windows Phone looks set to become the third ecosystem, as predicted by Elop in the infamous ‘burning platform’ memo. In contrast, support for Symbian next year is slightly under 2 percent of our developer panel.”
The last 3 months has been marked by the arrival of a significant number of high profile apps in the Windows Phone Store, including Vine, Instagram, Waze and others and we are increasingly seeing Windows Phone being included in the mobile app conversation from the start, rather than years later as has been the case before.
The Windows Phone Store currently has 190,000 apps, and Microsoft has reduced developer fees to only $19 per year, while allowing Windows and Windows Phone developers to publish apps in either store for the same fee.
It is expected further momentum in the platform will also see increased developer interest, with Joe Belfiore saying he expects the “app gap” to be a thing of the past in 2014.
Microsoft released Visual Studio 2013 last week to the general public. While it includes many improvements over Visual Studio 2012, what’s new for Windows Phone developers? First of all, Microsoft has improved the Windows Phone developer environment setup. Instead of installing the appropriate SDK and configuring the emulator with Visual Studio 2012, you can now just check the WP8 SDK package as shown in the image above while installing VS 2013. Now, you are done with Windows Phone development environment. Microsoft has made lots of XAML editor enhancements in VS 2013 which are listed below,
- IntelliSense for data binding shows you the possible completions for the DataContext when available
- InstelliSense for resources shows you all the resources that are applicable in a given scope, and that match the property type you are trying to assign the resource to
- Go to definition (F12) for resources allows you to quickly jump to the document that contains the resource no matter where it defined in your project
- Go to definition (F12) for types, properties and bindings allows you to quickly navigate to the declaration of the type, property or binding in your Model/ViewModel
- Commenting markup supports nesting of comments within the selected range in the text editor
- Renaming a start tag also renames the matching end tag
- Support for adding XAML code snippets
Find more details about VS2013 here.
Source: Dina Helmy via: @Josefajardo
A few months ago when Unity3D’s support of Windows Phone and Windows 8 was announced, the company also announced a developer contest with $90,000 with of prizes for developers who created new original or brought over existing games from other platforms to the Windows Phone Store using their tool.
They have now announced the winners, which includes some great games.
For Windows Phone the first Prize of $30,000 was awarded to the Trouserheart game by 10tons Ltd and Dicework Games where you play a king having to defeat a range of monsters attacking your kingdom.
The second prize of $10,000 was awarded to the well-known and quality title Drift Mania: Street Outlaws by Ratrod Studio Inc.
The third prize of 5,000 USD was awarded to the original game An Alien with a Magnet by Rejected Games where you control an alien with a magnet and have to guide it through various obstacles.
See the Windows Store winners after the break.
Nokia today announced the release of Nokia Imaging SDK v1.0 with lots of improvements. Nokia Imaging SDK allows developers to take advantage of powerful library of image manipulation tools that already powers Nokia’s own imaging applications, such as Creative Studio. The imaging SDK makes use of Random Access JPEG (RAJPEG) format to offer great performance and a low memory footprint.
- Partial JPEG decoding
Using RAJPEG technology, access image data without decoding a whole JPEG image for blazingly fast previews, application of effects, rotation, and cropping of high resolution images.
- Updated, easy to use API
The Nokia Imaging SDK 1.0 delivers a WinPRT library, which has been updated to better follow Win RT conventions. The API is available from both managed (C# and VB) and native (C++) code, is really simple to use, and comes with a range of intuitive classes and methods.
- Over 50 filters, effects, and enhancements
The library comes packed with effects, filters, and enhancements for you to use; from the simple, such as auto-enhance, frame, and brightness to those with advanced capabilities such as adjusting RGB levels, hue, and saturation.
New filters in 1.0 include Chromakey which enables “green screen” magic, compositing images from background and cutoffs.
- Roll your own
With the new SDK release, it is now possible to create completely custom filters for your own unique effects.
- Crop, resize, rotate, and undo
Cropping, rotating, and resizing is supported; you can now crop and rotate in one step with the Reframing API. What’s more you can take advantage of the built-in unlimited undo functionality.
- Use the camera as a source
Use the Camera Helper API for easier access to camera functionality.
Nokia Imaging SDK is designed to support Windows Phone 8 apps.
AppCampus is a mobile application accelerator program managed by Aalto University in Finland which is supported by an 18 million euro joint investment between Microsoft and Nokia to increase mobile application development on Windows Phone and any other Nokia platform. This program became success with over 3,500 app submissions, funded 180 app projects, and released over 40 high-quality apps. Microsoft is now expanding this AppCampus program grants through the Mobile App Acceleration Camp (MAAC) in over 30 countries.
Now, we are excited to offer a fast-track to AppCampus grants through the Mobile App Acceleration Camp (MAAC) in over 30 countries! MAAC, held in partnership with local accelerator and incubator partners, offers expert insights and assistance to local developers and helps them become eligible for AppCampus grants sooner.
I strongly encourage you to take advantage of the AppCampus resources to build the next great mobile app. Here are two ways you can get started:
Visit http://www.appcampus.fi and submit your app directly on the Website.
Apply to and attend one of our upcoming MAAC events near you. Check out this blog post for the complete list of countries and information on how to apply.
Read more from the link below. Visit AppCampus site for program details.
Source: Windows Phone Blog
Leading international mobile entertainment company Chukong Technologies today announced that technical contributions from Microsoft Open Technologies, Inc. have extended support for Cocos2D-x to Windows 8, Windows RT and Windows Phone 8. Adopted by over 400,000 developers worldwide, the cross-platform open source mobile engine now enables teams to launch their titles through Windows Store.
To support the entire mobile development ecosystem, Chukong Technologies supports and maintains Cocos2D-X, which is used by developers in 150+ countries. In addition to powering games for Windows, iOS and Android, the engine supports development for Mac and HTML5. Because of the engine’s flexibility, games already built atop Cocos2D-x for other platforms can be quickly ported to a Windows Store app.
As a platform, Windows Phone is achieving strong growth in both established and emerging markets, becoming more alluring to developers looking to capitalize on new opportunities to bring their games to players around the world.
“MS Open Tech works closely with open source communities, helping all developers building apps for Windows devices” says Gianugo Rabellino, Senior Director, Open Source Communities at Microsoft Open Technologies. “It is great to participate in the vibrant Cocos2D-X community, enabling a great gaming engine on Windows Phone 8 and Windows Store apps. We are watching Cocos2D-X apps and games being published to the Windows store with great interest, and we are committed to ensuring the best experience for Cocos2D-X developers and gamers.”
During GDC Next 2013 in LA, Microsoft is hosting the Windows QuickStart Challenge at its booth. Attendees of the conference who want to participate will score points when finishing short development labs designed to learn how to build apps for the Windows Store and get a chance to win great prizes. Cocos2D-X is featured in the gaming category of the QuickStart challenge.
See a video of an app coded using cocos2d-x after the break.
In a blog post Microsoft confirmed rumours that they will be unifying the developer registration and fees for the Windows phone and Windows 8 store.
Announced by Todd Brix, the General Manager of the Windows Apps and Store, he noted that now Windows Store developers were also Windows Phone developers, and Windows Phone developers were also Windows Store developers.
The changes mean:
- Registered Windows Store developers can now submit apps to the Windows Phone Store, using the same Microsoft account.
- Registered Windows Phone developers can now submit apps to the Windows Store at no additional cost, using the same Microsoft account.
- New developers can register and existing developers can renew their account using the same Microsoft account. Developers will enter registration information just once and pay a single lower price of $19 for an Individual and $99 for a Company account, providing access to publish
apps for both Windows and Windows Phone users.
- Developers already registered with both Windows Store and Windows Phone using the same Microsoft account will receive a code via email this month, valid for a free one-year
renewal when their existing registration is up for renewal.
- Students continue to be supported through the DreamSpark program.
The move signals another long-rumoured development – that Windows Phone apps will be able to run on Windows 8 without any significant coding changes, and that Windows Phone and Windows 8 will eventually merge.
If this was to happen it will certainly be some years away, but I am sure by that time Windows developers will be pretty familiar with either platform.
Read more at Microsoft here.
Report: Microsoft Planning To Merge Windows Phone And Windows Developer Accounts, It Will Cost $19 Per Year
WPDang today reported that Microsoft is planning to merge Windows Phone and Windows Store developer accounts into single Microsoft Developer account. Also instead of paying developer account charges to Microsoft separately for Windows Phone and Windows Store accounts, you can pay it through single payment. WPDang reported that the Microsoft developer account will cost $19 per year. I think this pricing should attract more indie developers to try Windows platforms.
Even though Microsoft is merging the developer accounts in the near future, merging the actual Windows Phone Store and Windows Store will happen only next year.
A side effect of the growth of Windows Phone is also better fortunes for developers. In a blog post Microsoft claims indie developers are on average seeing 253% more downloads than the same time last year, while revenue has increased by 155% YoY.
Of course 155% more than $10 is nothing to boast about, but Microsoft showcased 4 developers who together have close to 10 million downloads, which should result in quite a bit of extra cash.
Microsoft notes than new middleware tools like Unity, Marmalade, Corona, and others make it easier than ever to build great Windows Phone, and the message to developers on other platforms are pretty clear – come over to Windows Phone from iOS and Android, and it will pay for itself!
Read the developer stories at Microsoft here.
In an interview with BusinessWeek outspoken Nokia VP Bryan Biniak revealed an interesting technique Microsoft users to convince companies to make apps for Windows Phone.
“If our employees bank with you, if the company banks with you, if we travel with you, if we stay in your hotels, if we do all these things, you should have an application in our store,” he says. “We have some muscle here. Let’s start flexing our muscle.”
Microsoft has about 100,000 employees worldwide, and 32,000 Nokia employees will join the company when the acquisition is official, which likely explains why we have seen apps like the British Airways app arrive on Windows Phone so soon.
In addition Microsoft spends hundreds of millions of dollars into marketing each year and Biniak also wants to predicate some of that spending on companies building versions of their apps for Windows smartphones.
Of course besides all these shoulder twisting Microsoft also pays hundreds of thousands for speicifc apps or even builds them directly, such as the Facebook app for Windows Phone.
Ultimately Biniak wants Windows Phone to have its own exclusives, such as the new DreamWorks Dragons game, or at the very least offer the best possible version of an app.
“Ultimately we’re trying to get to the point where we have a halo around our devices,” he says. “Yes, Instagram is on iOS; yes, it’s on Android; yes, it’s on Lumia. But it’s better on Lumia.”
Do our readers applaud this new, more aggressive Microsoft? Let us know below.
Microsoft today updated their Windows Phone App Studio Beta with many new features. App Studio has now got over 160,000 users who have created more than 150,000 projects and built 65,000 apps since its launch. Based on the feedback from the community, they have added few improvements and new features in the App Studio. Few notable improvements includes the support for data caching, NFC, Fast Resume, FlipView, Ad SDK support and more.
- First, we’ve improved app development workflow by enhancing the code and projects that you create in Windows Phone App Studio Beta. For external data sources, with our new cache implementation, you can access dynamic data or RSS feeds even if the user’s phone is not connected. We’ve optimized Visual Studio projects to remove external references when they are not being used–this significantly reduces project size and complexity.
- With “Fast Resume” you can set a default language for easy publication in the Windows Phone Store.
- We’ve added “FlipView” which makes navigating between items in your data source easier.
- And you can integrate Near Field Communication (NFC) to share your app with other App Studio Beta users.
- We’ve also made it easier for you to integrate native phone functions into your app using “actions.” Simply create a menu and your users can choose to open Nokia Maps, play music, make phone calls, and use other native apps – all without leaving your app. You can also define these actions in your collection schemas as either dynamic or static, and choose in the bindings whether to display a button on the details page to execute that action.
- Finally, as we work toward integrating third-party SDKs, we have included calls to the Windows Phone Ad SDK. If you have a pubCenter account and want to add an ad control to your app, all you have to do is open the Visual Studio project, add your pubCenter ID, and then publish your app to the Windows Phone Store to start earning.
Read more from the link below.