flash 10

Flash Player 10.1 demoed again on Snapdragon

To commemorate the launch of the HTC Nexus One Adobe published this video showing the upcoming Flash Player 10.1 for Mobile, which will be coming to Android, webOS and of course Windows Mobile, in action.

The software was intended to be released at the end of last year, but of course has not been, but does appear pretty close to production.

Hopefully we will soon see the wide release, which should allow many streaming media services that use flash to work reliably even on mobile devices.

Via Mobiletechworld.com

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Flash 10.1 demoed on the Toshiba TG01

Adobe has demoed it hardware accelerated Flash 10.1 on the Toshiba TG01. The software appears to function pretty smoothly, and makes IE 6 for Windows Mobile look pretty good actually.

Flash Player 10.1 is expected to come to Windows Mobile in beta form before the end of the year.

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Full Flash 10.1 coming to Windows Mobile “before years end”

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Adobe Systems Incorporated  today unveiled Adobe® Flash® Player 10.1 software for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices, allowing content created using the Adobe Flash Platform to reach users wherever they are. A public developer beta of the browser-based runtime is expected to be available for Windows® Mobile and desktop operating systems including Windows, Macintosh and Linux later this year. 

Flash Player 10.1 is the first consistent runtime release of the Open Screen Project that enables uncompromised Web browsing of expressive applications, content and high definition (HD) videos across devices. Using the productive Web programming model of the Flash Platform, the browser-based runtime enables millions of designers and developers to reuse code and assets and reduce the cost of creating, testing and deploying content across different operating systems and browsers. Flash Player 10.1 is easily updateable across all supported platforms to ensure rapid adoption of new innovations that move the Web forward.

The browser-based runtime leverages the power of the Graphics Processing Unit (GPU) for accelerated video and graphics while conserving battery life and minimizing resource utilization. New mobile-ready features that take advantage of native device capabilities include support for multi-touch, gestures, mobile input models, accelerometer and screen orientation bringing unprecedented creative control and expressiveness to the mobile browsing experience. Flash Player 10.1 will also take advantage of media delivery with HTTP streaming, including integration of content protection powered by Adobe® Flash® Access 2.0. This effort, code-named Zeri, will be an open format based on industry standards and will provide content publishers, distributors and partners the tools they need to utilize HTTP infrastructures for high-quality media delivery in Flash Player 10.1 and Adobe® AIR® 2.0 software.

To learn more about Flash Player 10.1 and to see video demos visit Adobe Labs.

“With Flash Player moving to new mobile platforms, users will be able to experience virtually all Flash technology based Web content and applications wherever they are,” said David Wadhwani, general manager and vice president, Platform Business Unit at Adobe. “We are excited about the broad collaboration of close to 50 industry leaders in the Open Screen Project and the ongoing collaboration with 19 out of the top 20 handset manufacturers worldwide. It will be great to see first devices ship with full Flash Player in the first half of next year.”

“Adobe Flash technology provides a key experience on new Windows phones, enabling people to enjoy rich Flash based games, videos and other interactive Web content on the go,” said Stephanie Ferguson, general manager, Product Management, Microsoft Corp. “We look forward to bringing in the new capabilities of Adobe Flash Player 10.1 to the Windows phone browser when it becomes available.”

“Motorola is excited to be one of the first handset manufacturers to ship Android based devices with Flash Player support early next year,” said Christy Wyatt, vice president of software applications and ecosystem at Motorola. “As the No.1 platform for video on the Web, uncompromised browsing of Flash technology based content is essential for a rich mobile experience and something users expect from Motorola today.”

Via Engadget.com

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Flash with Multi-touch coming to Windows Mobile, needs ARM11 or Cortex A

At an analyst event yesterday Adobe’s CTO Kevin Lynch told attendees the new version of flash for mobile devices, set to reach smartphones early next year, will have greater access to hardware features, making web content competitive with native apps.

Flash 10 will support multi-touch, accelerometer and GPS features, but will need either an ARM11 or Cortex A processor to run optimally.

While Lynch used only Android phones for his demo, Adobe has earlier stated that Windows Mobile phones, Nokia’s Symbian, and Palm’s Pre will also be supported by Flash 10.

Adobe continues to offer Flash Lite, a mobile version of the Flash Player that support .FLV video and .SWF vector graphics formats, and plug-in versions have been licensed by companies including Microsoft, for the Internet Explorer Mobile 6 browser included in Windows Mobile 6.5, and by Opera Software, for Opera Mobile 9.5.

Read more at WindowsforDevices here.

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Flash 10 coming to Windows Mobile!

The recent release of the emulator of Internet Explorer 6 Mobile brought quite a few disappointments, not the least of which was the revelation that the Flash integration in fact relied on Flash Lite 3.1, which, being based on Flash 8, proved rather incapable when it comes to accessing most Flash functions on the internet, which usually demanded at least Flash 9.

Now, according to MobileCrunch, Adobe is planning to demonstrate Flash Player 10 running on Windows Mobile at its Adobe Max developer conference today.

Product manager Michele Turner told MobileCrunch:

We will be showing the first delivery of Flash on mobile phones, on other platforms. You will see it on Windows Mobile.

Adobe will also be announcing a closer collaboration with ARM to optimize the software to work better on ARM-powered devices, which may relieve our concerns regarding the usability of the software on our devices.

Read more at MobileCrunch.com

Via MSMobiles.com

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