Tag Archives: g-sensor

Resco Snake 1.11 for Windows Mobile reviewed

Resco Snake is Resco’s interpretation of the classic game “Snake” and they’ve done a good job with it. You control your little snake through 24 levels (in full colour) over 4 ‘seasons’ and you get to battle a boss level enemy at the end of each season. There are also three levels of difficulty to choose from. The menus are friendly enough on your fingers that you never need a stylus but sadly it doesn’t support using D-Pads. The game is controlled using the G-sensor to “steer” your snake which means you can’t re-create the style of the original Snake …

Read more at BestWindowsMobileApps here.

New common Sensor API by Chainfire aims to support LG, many other smartphones

Now we know Microsoft should be doing this work, and we suspect strongly it will come bundled in Windows Mobile 7, but until then we still need a Sensor SDK which can be used by across all Windows Mobile handsets, not just HTC’s.  Koushik Dutta’s Sensor API is of course a good start, but since he has moved to Android the project has not seen much updates, with only some additions to support Samsung.

Chainfire, well known for his driver hacking, aims to start anew with a new API which covers as many OEMs as possible, including HTC, Samsung, LG and Toshiba. Currently the library only covers G-Sensor and Digital Compasses, but he aims to extend it to other sensors such as proximity sensors also.

Currently the library supports:

GSensor support:

  • HTC
  • Samsung SDK 2.x
  • Samsung SDK 1.x
  • Samsung < 2009 raw
  • Samsung >= 2009 raw
  • E-Ten/Acer
  • Toshiba
  • LG

Compass support:

  • HTC
  • Samsung SDK 2.x

Planned light sensor support:

  • HTC
  • Samsung SDK 2.x
  • Samsung SDK 1.x
  • LG

Planned proximity sensor support:

  • HTC
  • Samsung SDK 2.x
  • LG

The software has been tested on the following handsets:

Uniquely the software works in unattended mode, meaning the app can run with minimal power use while it appears to be suspended.

Read more about the software at Chainfire.eu here.

Thanks Frank for the tip.

GSoundbox v1.0 beta – a drum machine in your pocket

GSoundBox_v10._Beta_2009112214950 GSoundBox is an application for HTC Windows Mobile phones with G-Sensor. It plays a wide variety of sounds that can be triggered by shaking the phone using a variety of gestures.

The software features an extremely finger-friendly user interface and supports VGA and WVGA screens.

Read more about the app at XDA-Developers or Loffactory here, and download it using our Microsoft tag (gettag.mobi).

G-sensor games with added sensitivity

LYPR540AH3_Gyroscope_p2440sHighIf you have played a game on the HTC HD or other phones which are G-sensor enabled, you might have noticed that it is not very precise. That is about to change, with STMicroelectronics releasing a new type of accelerometer.

Here is some more information:

STMicroelectronics has just announced its new 3-axis MEMS gyroscope, which promises 360 degree "angular-rate detection for high-precision 3D gesture and motion recognition in mobile phones, game controllers, personal navigation systems and other portable devices." The gyro is said to provide two separate outputs for each of the three axes at the same time: a 400dps full-scale value for slow motion, and a 1,600dps full-scale value to detect and measure speedy gestures and movements.

The company initially announced the new technology about a year ago and said it would be in mobile phones by now.  This has clearly been delayed somewhat, but the sensor should be in devices by early next year.

Read more at Engadget here.

WM

Zensor 2 – a new twist on screen rotation

zensor2 Zensor 2 is an application for automatically rotating your screen using HTC Touch Pro / HTC Touch Diamond’s GSensor.

Unlike most other applications, Zensor is written to only detect firm moves, skipping moves done by your mobile moving in your pocket or when walking.

In order to change orientation, first make sure you keep your HTC phone in a horizontal position (face up) and firmly move it to either landscape or portrait mode, to force a change.

In order to make Zensor learn a new application (and whether to rotate it or not), simply move the device firmly from a face up position to an upside down position.

This application is only designed to work with HTC devices with accelerometers.

Download the freeware from Endorser here or download directly using this tinyurl in your mobile browser: tinyurl.com/zensor2

Resco Snake – new accelerometer game for Windows Mobile

 rescosnake2 rescosnake1

Commercial accelerometer games for Windows Mobile have been rather rare, but Resco was one of the first with the great Resco Bubbles.  They have now followed up with a great update which brings the classic Snake game into the 21st century.

In Resco Snake you have to navigate the snake through four seasons, each with different levels, enemies and threads. Once you complete all the levels in one season there is always a final boss awaiting. And if the game seems too easy, there are 3 difficulty levels waiting for you.

Description:

  • Accelerometer game
  • 3 difficulty levels
  • 4 seasons each with 6 challenging levels
  • 4 final bosses
  • Outstanding graphics
  • Calibration

Resco offers free support and a money back guarantee, so one can buy with confidence. The game is a reasonable $9.95 and can be purchased here.

Via MSMobiles.com

G-off Display – nice freeware which turns your screen off when you turn your phone upside down.

htcfuze G-off Display is a great single-use utility that performs one task and does it well – when you turn your phone upside down it will switch your backlight off to save your battery charge, and confirm this with a little vibration.

The idea seems so simple and useful it seems like something HTC should have implemented.

Download the cab from Freewarepocketpc.com here.

Via FuzeMobility.com

GRemote Pro sees a major update, now supports seamless bluetooth connections

b_200_200_16777215_0_stories_GRemotePro_0 GRemote Pro was one of the first applications to bring remote desktop control to the new generation of Windows Mobile phones with advanced sensors, like the accelerometers and capacitive control areas. Today the product has seen a significant update to version 1.1 which brings native support for low power bluetooth connections, while still preserving all the functionality of the software.

While the software still needs a server on the desktop, this allows a lot more functionality than just emulating a mouse and keyboard such as Media Player control and Joystick emulation. The software still works over WIFI also, and support other features like user-created skins.

All major screen resolutions are supported, as well as Windows Mobile 5 upwards.

See the video below for the app in action.

 

The software is a free upgrade to current GRemote Pro owners and is available for new buyers from our software store at $14.99 here.

Read more at GBMSoftware here.

Via PDA.pl

New app switching concept

Timetilt is a new accelerometer driven concept for switching between running apps by using the angle of your smartphone. The application if part of the PHD project for a French graduate student, Anne Roudaut, and the app has not been released, but the concept seems relatively interesting, and I am sure many talented developers could implement the idea independently.

To see other Windows Mobile control concepts see Anne’s webpage here.

New Throttlelock beta has really cool 3D effect

Throttlelock 0.7 will be released soon, and features an amazing new 3D effect which we have previously only seen in a TAT video mock-up.

The application takes the original Android pattern unlock concept much further than Google ever did, and shows the advantage of 3rd party software being able to access the platform at a low level. Hopefully we will soon see much more of the same.

Via Fuzemobility.com

Windows Mobile finally getting a Unified Sensor API, support for capacitive screens? Update: Answer – No.

sensors Today many blogs were talking about the purported May 11 Release to Manufacturers launch date for Windows Mobile 6.5, but I find another bit of news in the same ZDNET article more significant.

For a year or so many Windows Mobile devices have shipped with advanced sensors such as accelerometers, but each OEM implemented their own API to access the sensors, meaning fragmentation of the platform became a significant problem, with for example G-Sensor apps written for the HTC Touch Diamond not working on the Samsung Omnia.

It seems Microsoft is finally addressing this serious issue, as can be seen from this Tech-Ed session excerpt.

“ Make some magic! Shake, Flip and Flick Your Application for Windows Mobile 6.5!“:

“The world of mobility has evolved. While keypads, stylus, and keyboards are all good and fine for device input, newer input methods have been popularized in recent years, such as accelerometers, touch screen gestures, capacitive touch screens, light sensors, and such. More than just gadgets and gimmicks, these next-generation input methods allow you, the mobile developer, to offer the best interface possible to your users on the road, enhancing their device experience. This session explores various input methods available on some of the latest Windows Mobile 6.1 and 6.5 devices and how to programmatically leverage them using managed APIs from Microsoft .NET Compact Framework-based applications. Topics covered include working with the Windows Mobile Unified Sensor API to access hardware sensors, controlling device cameras using the Windows Mobile SDK, capturing stylus and finger gestures on touch screens, detecting ambient light, making your device vibrate and sound-off, and more.”

Of note is that the same passage talks about capacitive screens, which until recently was believed not to be supported by Windows Mobile 6.5, but is now expected to arrive on a Toshiba WM 6.5 device towards the end of the year.

It is gratifying to see this issue finally addressed, as with the unified Windows Mobile Marketplace further fragmentation can be ill afforded.

Edit: It turns out that the Windows Mobile team have in fact NOT developed a unified sensor framework, but will in fact be discussing Koushik Dutta’s .Net CF API framework instead. 

This I think is a real shame and an abdication of responsibility by the Windows Mobile team for the health of their platform.  One simply can not reply on third party developers (no matter how gifted) for implementing such an essential feature of the platform.  For example, who will develop the framework further when new sensors, like the proximity sensor on the HTC Touch Pro 2, becomes available.  Mr Dutta has now moved on to greener Android pastures primarily because he found the API’s in Windows Mobile exceedingly challenging, and despite the API being open source there is no guarantee some-one of enough skill will be interested in updating it.

In closing, if its important enough for Microsoft to devote a Tech-Ed session to, its important enough for them to have developed the software themselves.

Thanks Joel Johnson for setting me straight and Loke Uei from Microsoft for confirming it.