Microsoft re-doing the graphics system of Windows Phone?
Microsoft has advertised for a Software Engineer/Program Manager to “play a key role in advancing the graphics platform that is at the heart of the acclaimed Windows Phone user experience”.
The manager would be responsible “to help drive development of the graphic APIs in the Windows Phone operating system, supporting the user experience and application platform needs of the next generation of Windows Phones”
Experience with the Windows graphics APIs is a requirement, providing some small support for the convergence of Windows and Windows Phone.
Windows Phone has been criticized for not having a powerful enough graphics subsystem to support high-end games, and hopefully this move will improve the situation in some way.
Read the full job post after the break.
Galatea 3D Game Engine ported to Windows Mobile
MindPol technologies have ported their Windows-based 3D game engine to Windows Mobile, and seem to have met with quite a bit of success. Aimed at games developers who want to speed their time to market, the software comes with a toolkit for developers, 3D Model Rendering System, 3D Model Animation System (Hierarchy, Skinning, Vertex, …), Event Based Particle System and much more.
See the Engine in action below, demonstrated on an Xperia X1.
Read more at the Mindpol website here.
Qualcomm buys AMD’s mobile graphics IP
Qualcomm today announced that it has acquired certain graphics and multimedia technology assets, intellectual property and resources from AMD’s handheld business. The acquisition is meant to enhance Qualcomm’s current failing multimedia capabilities, hopefully preventing the wholesale flight of cellphone OEM’s using their chips.
The $65 million deals also include the AMD teams working in areas including 2D and 3D graphics, audio/video, display, and architecture for mobile devices.
“This acquisition of assets from AMD’s handheld business brings us strong multimedia technologies, including graphics cores that we have been licensing for several years,” said Steve Mollenkopf, executive vice president of Qualcomm and president of Qualcomm CDMA Technologies. “Bringing this technology in-house creates even greater synergy as we seamlessly integrate the best-in-class multimedia performance AMD offers into our system-on-chip (SoC) products.”
AMD is currently in the process of massive cutbacks, having let go 3300 employees over the last year. AMD aquired ATI in 2006, and its likely the tecnhlogy AMD sold to Qualcomm is sourced from this area.
Qualcomm is competing in the mobile space against Nvidia’s Tegra processor, a processor which has not proven itself on the market yet but which is rumoured to have already attracted attention of OEM’s like HTC in favour of Qualcomm’s offerings.
Read the full press release at Mobileburn here.
Lamity – Second Life comes to Windows Mobile
If you have a kick-ass video processor you need heavy duty software to take advantage of it. EitaroSoft has created Lamity, a Second-life like virtual world software for Windows Mobile to be Ginger to NVidia’s Tegra APX 2500 Fred Astaire.
Lamity allows a maximum 400 people to simultaneously access a virtual town within the service. This number exceeds the simultaneous accessibility of PC-based service “Second Life”. Lamity was shown off at at NVIDIA’s NVISION 2008 event , held on 25 August, in San Jose, California. The Lamity service is being used by Square Enix Co. to provide a complementary premium members site. EitaroSoft is expecting to expand the service worldwide soon.
NVIDIA’s Tegra APX 2500 features great flexibility combining the supreme quality of graphics with the power of video, and is the industry’s first complete OpenKODE implementation. This promises great cross-platform multi-media content like Lamity itself, which will also be available on Android.
See Lamity in action in the video below:





















































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