Strantum’s resistive multi-touch screen demoed again
Engadget have published another hands-on video of Strantum’s resistive multi-touch screen in action. Their design combines the precision of resistive screens with the sensitivity and multi-touch capability of capacitive screens.
While Engadget was pretty happy with the performance of the device, they warn that it seems Strantum is still to find a customer for their technology, which I am sure many of our readers will be quite disappointed about.
Read more of Engadget’s impressions here.
HTC HD2 Multitouch gestures
Here’s something most other multitouch mobile devices do:
Rotate gestures!
It’s not perfect, it needs tweaking, and that may take some time… And yes, I’ll be releasing the code for it soon
Are there any gestures you’d like to see working?
Resistive display not out just yet!
This past year has brought more and more capacitive displays and it seems like resistive is making its exit, but not yet! A company called Touchco has some technology that brings resistive devices accuracy and ease of use together with capacitive’s sensitivity. The new display–from what I can get out of the video—uses crossed cords that are constantly updated, and as your finger presses the screen the lines touch and the screen takes that as a press, and it is also pressure sensitive.
Synaptics shows true full-touch phone design with TAT UI
Synaptics today introduced Fuse™, a collaborative mobile phone concept, demonstrating the future of user interaction for handsets. Integrating for the first time multiple interface technologies—including multi-touch capacitive sensing, haptic feedback, 3-D graphics, and force, grip, and proximity sensing—the Fuse concept phone showcases exciting new mobile device usage models. In addition, Fuse demonstrates to device manufacturers the value of ecosystem collaborations providing a model for designing multi-modal interfaces that will optimize the user experience on next-generation handheld device. Every step in the value chain affects and is affected by the end product. A truly collaborative approach takes advantage of each partner’s unique contributions in benefiting the user.
Beyond Today’s Touchscreen
Fuse extends the now-prevalent touchscreen-based user experience first unveiled in August 2006 with Synaptics’ award-winning Onyx mobile concept. With Fuse’s bold lineup of innovative interface technologies, Synaptics and partners tackle the difficulty of single-handed usage and the need to look at the screen—two key challenges faced by on-the-go users in current-generation touchscreen phones.
Fuse’s innovative sensing technologies surrounding the entire device enable quick, intuitive, single-handed navigation. For example, grip sensing achieved via force and capacitive touch sensors on the sides of the phone allows the user to execute common controls such as pan and scroll. In addition to the novel side sensors, Fuse introduces for the first time, 2D navigation from the back of the phone. This feature offers yet another mode of effective and fun single-handed control without obstructing the display or enhanced usability, Fuse combines multiple sensory input and feedback technologies including active 3-D graphics and next-generation haptic effects.
“Consumers have many options when it comes to choosing a smartphone, and though many phones are loaded with applications to simplify one’s life, they often accomplish just the opposite,” said William Stofega, research manager for mobile device technology and trends at IDC. “Synaptics partnering with innovative industry leaders to deliver an intelligent concept device that has the consumers’ lifestyles in mind will help showcase the true potential of the smartphone.”
Collaborative Design
The Fuse mobile phone concept is the result of a unique collaboration between Synaptics and four global partners—TheAlloy, The Astonishing Tribe (TAT), Immersion, and Texas Instruments Incorporated (TI). With human interface and digital lifestyle in mind, the Fuse design team created a stunning and functional user interface with innovative new modes of sensing input, and visual and haptic feedback.
Each partner provided valuable expertise and contributions to the project:
- TheAlloy led the user experience and overall product design efforts.
- TAT enabled the effective 3-D environment and lent their extensive user interface software design skills.
- Immersion made possible the tactile feedback, ensuring an integrated and satisfying experience.
- TI’s OMAP™ 3630 processor provided the framework and platform to leverage the enhanced multimedia, graphics and imaging features that consumers crave.
Additionally, Synaptics’ ClearPad™, NavPoint™, and TouchButtons™ solutions are used in the Fuse mobile concept to offer unique capabilities—such as two-finger input, proximity sensing, grip sensing, text entry, and high-resolution finger input—providing precise pointing and navigation that can dramatically improve and enhance the user experience with a touchscreen.
Future handset innovation will rely on the relationship between technology design and designers to unlock the potential of mobile phones as an ideal computing platform. Fuse illustrates to OEMs the advances in Synaptics’ sensing technologies and the collaborative effort that will inspire a new wave of multi-modal input design.
“The best touch experience requires the expertise and collaboration of ecosystem leaders to optimize what the user sees and feels,” said Gopal Garg, senior vice president of Synaptics’ handheld business unit and corporate marketing. “The improved sensory experience of Fuse will drive handset innovation to evolve, taking the current generation of touch-based interaction to the next level of human-device interaction.”
“The Fuse project has demonstrated the power of multi-party collaboration to deliver experience-led innovation, said Gus Desbarats, chairman, TheAlloy. “Each partner within the Fuse project has helped to show the effect that leading-edge technology can deliver when applied with design thinking.”
“Exceptional user experience differentiates the best designs,” said Craig Vachon, senior vice president and general manager of Immersion’s touch line of business. “Fuse exemplifies the power of collaboration and realizes what is possible by integrating innovative technology, including Immersion’s next-generation TouchSense solutions. Working with these partners has been gratifying; Fuse is further validation that our haptics technology brings to life the power of touch and makes devices more intuitive, satisfying, and fun to use.”
“Providing our technology in order to showcase user experience paradigms of next generation devices is one of the key ingredients that keep TAT ahead of the trends in mobile user interfaces”, says Charlotta Falvin, chief executive officer of The Astonishing Tribe. “Realizing design ideas that push the limits of technology like the Fuse UI does is one of our passions.”
“The world is changing, and so is the way people interact with their mobile devices. TI is excited to be a part of the innovative Fuse concept that reiterates the significant headway we’re making to advance mobile user experiences,” said Fred Cohen, director of worldwide ecosystem partners for Texas Instruments. “TI’s OMAP platform works in sync with these other impressive technologies to bring big-screen, life-like capabilities to consumers’ fingertips.”
Fuse will be demonstrated during CES in Las Vegas at the Synaptics, Immersion, and TI meeting areas, and at Mobile World Congress in Barcelona in February.
Via Pocketnow.com
More .Net multi-touch on the HTC HD2
Scilor has worked some more on his VB.Net multi-touch demo and has published the source code so other .net developers can emulate his work.
Our own l3v5y has also speculated that more than 2 point multi-touch may be possible, which will be even more encouraging news for emulator developers.
Read more about at his website here.
HTC HD2 Multi-touch implemented in .Net app
In this uber-shaky video we have a demo of multi-touch in action in a VB.Net application. The API, uncovered by our own L3v5y, was previously only available in C++. Moving it to a more accessible language should enable easier development.
Read more at SciLor’s page here.
Real multitouch on the HTC HD2!
I’ve been dabbling in some code and have finally found out how to do true multitouch on the HD2.
This isn’t some cop out with only pinch zooming, this is the real, multipoint deal
It’s only two points, but two is better than one right?
I’ll post some more about it when I’ve managed to make my code readable, probably at XDA-Developers, and with some code samples!
“Any fool can write code that a computer can understand. Good programmers write code that humans can understand.” – Martin Fowler
Multi-Touch Visits Adobe Air
Multi-Touch is becoming more and more popular, which is why Adobe added support for it in the new Air2.
They recently announced a new version of Adobe Air, that is said to support multi touch for phones like the HD2 that have Multi-Touch capabilities enabled. This new development gives better support for activities, processes, networking, Javascript and performance. This is more of a competitive release to go against Microsoft’s own Silverlight that I might add should be part of Windows Mobile 7.0.
Releases should start soon, but only date is set so far is for Palm Pre.
Go to Pcworld for more on this.
WM
More HTC HD2 videos – the “fiddly elements”
Pocketpc.ch have published some more videos to illustrate the use of the HTC HD2 using older Windows Mobile applications.
As one can see, the experience, without zooming in, is not great, even on the massive 4.3 inch screen, and would benefit, dare I say it, from the use of a stylus.
Here’s that video again showing the multi-touch zooming, which should address the issue to some degree.
Read more at Pocketpc.ch here.
The HTC HD2 and PocketInformant video: How well do our old apps work?
PocketPC.ch have been the first to really test how well the HTC HD2, with is 4.3 inch capacitive screen, works with our older, more complex applications such as Pocket Informant and SBSH Weather.
The video shows that HTC has implemented a multi-touch system that allows one to enlarge the view and gain access to the older, smaller, less finger friendly controls in those apps. Microsoft is in the process of implementing a similar idea as seen in leaks of Windows Mobile 6.5.1, but as usual apparently less elegantly than HTC.
This feature works in all applications tested, but the process remains difficult with small controls, indicating a need to move towards more finger-friendly applications in a future where all devices have less precise capacitive screens.
Read more at PocketPC.ch here.
Thanks Julian for the tip.
HTC HD2 multi-touch zooming shown in GPS Navigation app
We have had HTC HD2 videos in Bulgarian, Greek, German, Portuguese, Polish, very occasionally English and now Arabic also.
The above video review shows the HD2 being its usual speedy self, but also shows one feature not often shown off – multi-touch in applications that are not designed for it.
In the above video, around the 5th minute, we see the reviewer zooming the iGo GPS Navigation map using multi-touch, with a small pop-up screen helping the user know where in the app he is currently. It is unlikely the app needed any adaptation at all to make this work. Of course without such adaptation the utility is limited to simply enlarging onscreen content, but presumably HTC also has a hidden API which would allow apps to use this feature more intelligently.
More HTC HD2 video – multi-touch demoed
Solopalmari have published some video of the HTC HD2 in action, this time showing the multi-touch feature in action in the browser and photo-viewer.
Read more at Solopalmari here.




















































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