Freddy is a physics-based arcade game that won 1st Place in 2013 Unity3D & Microsoft game contest and also won 2nd Place in Microsoft contest called “Your company – Your chance for success”. This is a simple game with neat graphics and number of levels. Give it a try!
“Freddy” is a physics-based arcade game with great graphics, and fun and original gameplay. Help Freddy the frog through an adventurous world full of multi-colored poisonous balls that he really wants to eat. You need to keep Freddy away from the balls by dropping them into flasks. Collect special items, visit magical places and gain extra points by hitting flying nuts.
Buy full version of “Freddy” in special pre-order.
We now offer only a Beta version, but by the end of year 2013 you will get:
- much more addictive levels!
- great achievements!
- daily bonuses!
- christmas bonus pack!
- many improvements!
- more languages!
- and much, much more!
Download it here from Windows Phone Store for $0.99.
A few months ago when Unity3D’s support of Windows Phone and Windows 8 was announced, the company also announced a developer contest with $90,000 with of prizes for developers who created new original or brought over existing games from other platforms to the Windows Phone Store using their tool.
They have now announced the winners, which includes some great games.
For Windows Phone the first Prize of $30,000 was awarded to the Trouserheart game by 10tons Ltd and Dicework Games where you play a king having to defeat a range of monsters attacking your kingdom.
The second prize of $10,000 was awarded to the well-known and quality title Drift Mania: Street Outlaws by Ratrod Studio Inc.
The third prize of 5,000 USD was awarded to the original game An Alien with a Magnet by Rejected Games where you control an alien with a magnet and have to guide it through various obstacles.
See the Windows Store winners after the break.
On their blog the Unity3D team has announced the arrival of Unity 4.2, which bring support for Windows 8 and Windows Phone 8.
The Unity Engine is very widely used on a variety of platforms, and makes it easy for developers to create 3D games.
Microsoft has created a strategic alliance with the company, meaning developers will be able to publish their game to the Windows Store without having to pay the Pro fee.
The arrival of the toolset will mean it will be even easier for developers to port their application to Windows Phone. The Windows Phone Store already contains titles like Drift Mania created with the platform.
Microsoft and Unity are also running a contest with over $100,000 in prizes for developers creating original games for Windows Phone or Windows 8 using the tools.
The terms and conditions of the contest can be read here.
Read more details of the product at Unity3D.com here.
Unity has announced that their Unity3D middleware is now free to indie developers with a turn over of less than $100,000 in their previous financial year.
The software allows developers to create high quality 3D games and has only recently become available for Windows Phone developers.
In its first wave the middleware will only be available for free for iOS and Android devs, but Unity3D CEO David Helgason said in the coming months the software will be available to Windows Phone developers on the same terms.
Read more at the Unity3D blog here.
We have been waiting for this for a long time, and the news has finally arrived. Announced at the Unite conference currently being held in Amsterdam, Unite Technologies has just announced that they will be supporting Windows Phone 8 and Windows 8.
This will mean developers will have a very easy time porting high quality, graphics-intensive games to Windows Phone 8 from the iPhone, and we will finally see the gaming platform live up to its potential.
The news was relayed by Jeff Weber, well known Krashlander developer, and like him we are awaiting more details.
The news has been confirmed by Edge-Online.com where Unity Technologies CEO David Helgason revealed 53% of mobile game developers already uses the engine.
â€œOur mission at Unity has always been to provide solutions for developers to effortlessly bring their work to as many different platforms as possible,â€ Helgason said.
â€œThe Unity community has been asking for access to Windows Phones and have been eagerly anticipating the release of Windows 8. Weâ€™re happy to announce that we will support both.â€
See the full press release after the break.
In the gaming front, Windows Phone does have an advantage over its competitors through its extensive Xbox Live integration (though that exclusivity is set to expire), but many developers who have been looking to port their existing iOS or Android games to Microsoft’s platform have found the lack of native code access to be severely limiting. For instance, Unity3D, a popular mobile game engine, doesn’t work on Windows Phone since it requires native code â€“ however, Press Play has now created a toolset called FFWD (for Fast Forward) with which games using the Unity3D engine can be ported over.
In a new post on Facebook, the game studio says that FFWD allows developers to create games with Unity, and then port them over to XNA to make them compatible with Windows Phone.
Interestingly, they say that they’ve been already using that toolset in their own games, Tentacles and Max and the Magic Marker. There were rumors in December that Kinectimals was built with Unity3D, although it didn’t actually use any native code, suggesting that Microsoft was using FFWD at the time by collaborating with Press Play, whose Windows Phone titles are both Xbox Live enabled.
In Press Play we have built a toolset for porting Unity games to Windows Phones and now we want to make it open source.
The toolset called (FFWD or â€œFast Forwardâ€) has been used in getting games like Tentacles and Max from Unity3D to the Windows Phone.
What we have done is to recreate a version of the Unity framework within XNA. This allows us to build and design the game within Unity and build it in XNA and eventually play it on our Windows Phone. For a Unity centered studio like ours, it has been great because it has allowed us to maintain our usual workflow within Unity.