Rocky Racer – Race your way through craters and lava!
Gameplay

Rocky Racer is a combination of a racer and shooter game.
You navigate your space vessel between craters and lava streams.
By tilting your phone you should be able to avoid all upcoming obstacles.
But there is more ! Passing enemies will try to destroy you while you continue your journey.
Tapping the screen will cause your space vessel to shoot laser beams at the enemies.
Don’t shoot to fast thou because you have limited plasma !
Bonus items
Several bonus items will help you kill your enemies much faster.
The longer you can continue your journey the more funds you will receive. These funds will help you with upgrades or bonus items.
You could get a protection shield or some extra lava resistance.
Leaderboard
An online leader board will keep your competitive mind going. Can you get the top day position? Or will YOU be the best Rocky Racer in the planet?

Rocky Racer is COMPLETELY FREE.
Get it now from the marketplace.
You can also view the online statistics of this game. It will show the daily users, when people are playing etc.
Unity3D to WP7 porting tool made open source
PressPlay has made their FFWD porting tool for the Unity3D engine, commonly used in the mobile gaming community, open source and available on Github.
The tool will convert a Unity3D game to XNA and has been used by PressPlay in games such as Max and the Magic Marker (demoed above) and Tentacles.
At present the game only support physics on a 2D plane (a limitation of the 2D Farseer Engine) and does not support JavaScript and custom shaders.
The software does however remain in development and active use, and if the limitations are borne in mind, allows one to develop the game fully in Unity3D and simply compile for Windows Phone 7, so should be great for developers looking to bring their iPhone or Android games to Marketplace or develop simultaneously for both platforms.
Read more about the engine at Github here.
Via WPSauce.com
Star Zed : Storm deep space!
From the same author of Dungeon Stalker, Star Zed is a 360 degrees unlimited playfield space shooter where you fight hordes of evil aliens while moving and dodging in any direction.
Enemies will drop different bonuses that will upgrade your main fire, secondary fire, speed as well as recharge up to 3 smart bombs that can be activated to unleash tremendous firepower.
Choose your weapon configuration and jump into hyperspace!
The game is currently available on marketplace for 0.99$. Free trial allows you to play up to the very first boss.
Star Zed can be downloaded from Marketplace here.
Mango XNA screen refresh rate can now go up to 60 Hz
Likely in anticipation of more powerful hardware coming, Microsoft has lifted the restrictions on XNA code which prevented games from displaying at more than 30 FPS.
The relevant API update reads:
API Windows Phone OS 7.0 behaviour Windows Phone OS 7.1 behaviour PresentationInterval property The XNA Framework on Windows Phone OS 7.0 targeted a refresh rate of 30 Hz, regardless of which PresentationInterval you set. The XNA Framework on Windows Phone OS 7.1 supports the native device refresh rate, up to 60 Hz. If you set the PresentationParameters. PresentationInterval property to PresentInterval.One, then thePresentInterval.One value is used, targeting the native device refresh rate.
The native applications on Windows Phone 7 are all targeted to display at 60 fps, and this change should enable third party developers to create smoother-looking games also.
Read more at MSDN here.
Via MTW
Audio System and Drag-and-Drop Assets added to SunBurn XNA Game Engine
The latest version of the SunBurn Game Engine is nearly out of the early adopter phase, and development is going very well. This week, two more engine features were added:
Audio System
Player, environmental, ui, and other sounds (especially 3D) add enormous depth to games. Until now adding audio to SunBurn games involved code for ambient, ui, and 3D audio sources (using the XNA api). Now SunBurn includes a full audio system that handles all of the details using simple audio sources. It supports:
• Point / location based 3D sounds (with control of the audible distance)
• Ambient and UI non-3D sounds
• Continuous looping sounds
• Single-shot sounds
• Playing / stopping
• Create audio sources in the SunBurn world editor or in code
• Full support for Windows, Xbox, and Window Phone 7
• Automatically handles maximum platform audio sources (on Xbox and WP7, Windows has no limit)
• And all using the built-in audio system – no playback or device code is required.
Drag-and-Drop Assets
SunBurn’s world editor now offers drag-and-drop UI controls to allow assigning assets to custom object types during design-time / level-editing. The new controls types are:
SoundEffectAsset – add a property of this type to your class and the editor will automatically support dropping sound files onto the property
ModelAsset – add a property of this type to your class and the editor will automatically support dropping models onto the property
The classes also provide direct access to the contained asset, without the need to load the asset manually. This enables developers to:
• Add assets to classes and components without needing access to the game’s content manager
• Receive events when new assets are assigned to the object in-editor (or set in-code)
More features are planned and will be announced in the coming weeks. Find all the latest updates at Synapsegaming.com.
Snake for Windows Phone 7
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Snake for Windows Phone 7 is a modern take on the Classic Snake Game. Unlike the classic game where the snake only moved horizontal or vertical, here the snake moves at any angle depending on how the player tilts the device.
The Snake moves on it own on the screen in any particular direction. When the player tilts the device, the snake turns according to it. As the level progresses, the snakes speed increases.
As the snake eats food items the player scores points. Bonus food items get more points but expire sooner. The snake’s length increases as it eats food making it difficult to avoid biting itself. As the snakes length or speed increases, the player scores more point for each food item. Each time the snake bites its own tail, a Life is lost.
Snake is $0.99 and has a Free Trial version, so download and start playing now!
Search Marketplace for Snake or find it at this link here.
Hop Cheops for Windows Phone 7 released
Pelnor software has announced the release of its latest game, Hop Cheops. The object of the game is to guide Cheops, the game’s 3D hero, in his quest to take control of the Sky Pyramids. Cheops must hop on each cube of a structure to gain control of it.
With 3D freedom of movement Cheops will hop around the sides of the pyramids and right over the top. Enemies on the pyramids will attempt to stop Cheops every hop of the way.
- Exciting pyramid hopping action.
- Phone and online leaderboards to see how scores stack up locally, daily, weekly or all time.
- Multiple challenging pyramid types.
- Bonus score awarded for the quick completion of levels.
- Full free game, not a trial or lite version.
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Alien Invasion for Windows Phone 7 tests your reflexes to breaking point

Alien Invasion is a nice simple point and shoot game. Tap the screen to shoot your lasers. Click the Ships and they go bye bye. Be fast, and don’t let them get away, but watch out and don’t hit your buddies.
Download it FREE from the MarketPlace here .
See another screen shot after the break.
For Developers: A Game Engine for WP7 Game Development
You love WP7 apps. Making one (or completing that project you’ve been working on) gets easier with the SunBurn Game Engine. Synapse Gaming has long been a leader when it comes to XNA and game development and now its SunBurn Game Engine offers full support for SunBurn Game Engine.
This is not some add-on or a small subset of the engine. Instead it includes all of the features and systems the hardware is capable of supporting, and using the same api, content pipeline, and design as on Windows and Xbox. This allows a game to run across all three platforms without any modifications, while still being able to take advantage of SunBurn’s advanced features like deferred rendering, HDR, and more on Windows and Xbox.
Windows Phone 7 features in SunBurn include:
• Diffuse and emissive mapping
• Volume lighting
• Bloom / post-processing
• Baked-down lighting on static objects (see below)
• Composite lighting on dynamic objects (see below)
• Collisions
• Use the same scenes, light rigs, code, tools, and api on Windows, Xbox, and Windows Phone 7
SunBurn 2.0 also includes in-editor baked-down lighting, which generates light maps that render with none of the overhead of the real-time lighting (rendering nearly for free). This makes highly detailed lighting and shadows possible on Windows Phone 7 (which does not support dynamic lighting and shadows).
If you’re not a developer, look for WP7 games that include the SunBurn splash screen at the beginning, and enjoy a better player experience.
To learn more, and see SunBurn WP7 game engine and demos in action.
Or check out examples on YouTube .
Monster Up – A vertical jumper on steroids for Windows Phone 7
Our new game, Monster Up has been released and is online for all you guys (and gals) to enjoy worldwide! There are already people reviewing the game and we sense the excitement in the air!
Similar games have been on various platforms in the past (like Doodle Jump TM on the iOS or Birdy Bounce TM on WP7) but we strongly believe that this will blow everything else out of the water. Monster Up is here setting new standards for vertical platform jumpers on any mobile platform.
The description for the game reads:
The little monsters in Trello Land want to go as high as possible and have as much fun as possible at the same time! Join them and help them! Get monster stars and unlock new monsters with your jumping skills. Can you get to the end and find out what lies beyond?
Features:
-7 different platforms
-moving platforms
-3 different fun bonus items to collect
-high scores
-6 unique amazing monsters to unlock
-great art and animation by Sounas Design
-unlimited fun for the whole family with random smart level design – a brand new level designed just for you every time you start a new game
-unbelievably addictive
-will make your day, any day!
MonsterUp is $1.99 and can be found in Marketplace at the links below.
AT&T hosting an XNA developer webcast for Windows Phone 7
AT&T will be streaming a developer webcast on the 15th July, teaching XNA Game Development using Microsoft XNA Game Studio 4.The session will cover the programming model, how to work with content, game input, and available resources.
Rob Cameron, Industry Architect Evangelist from Microsoft will be presenting, and actual attendees stand a chance of winning an AT&T smartphone.
Read more about the opportunity at AT&T here.
New tool to easily port flash games to WP7 via XNA
For all you Flash coders out there, Robin Debreuil has just released the Swf2XNA program to leverage your skills into WP7 games. To quote him
Swf2XNA is now live! This is an open source (BSD) program that allows you to make Windows/XBox/Win7 games by leveraging Flash for assets and layout, as well as using Box2D visually. It makes 2D games in XNA quite simple to make!
Check out his blog for more information and happy coding!
WP7: Software distribution and development
I was reading up on what’s happening at MIX2010, and discovered this interesting snippet:
With Windows Phone 7 Series, Microsoft offers a fresh approach to phone software, distinguished by smart design and truly integrated experiences that bring to the surface the content people care about from the web and applications. Windows Phone 7 gave us the opportunity to start from scratch and create an application platform that draws on the best tools and technologies available today, to give developers and designers an opportunity to reach an evolving mobile customer. The Windows Phone 7 application platform is based on Silverlight and XNA, two robust and mature frameworks used by hundreds of thousands of developers today to build compelling applications and games for the Web, the PC, and Xbox. Applications and games are built with Visual Studio 2010 and Microsoft Expression Blend. Developers and designers publish their completed applications and games using the Windows Phone Marketplace. Marketplace provides developers and designers an open and structured ecosystem with the structure, transparency, and support they need in order to deliver on high quality, trustworthy experiences for end users.
This implies both that software development is entirely Silverlight/XNA based, and that software may be published exclusively through the Windows Phone Marketplace.
This may mean that software development is entirely managed code (as in .Net) as on the desktop platform Silverlight is exclusively .Net, however, on the Windows Embedded Blog, we find some potentially very good news:
The Silverlight for Windows Embedded feature is a UI framework for out of browser applications (or shells) and is based on the Win32/native API, not managed code. This feature gives you the ability to have designers create UI in Expression Blend, export their XAML and then have you hook up events in Win32/C/C++ at the back end. This means that designers get to “design”, and developers get to “develop”.
Since WP7 is based on CE7 this may not apply, but let us hope it does.
The distribution through Windows Phone Marketplace could well help Microsoft overcome one of the major issues with the current Marketplace – the lack of apps on it – because developers would have to use it. It could however be less beneficial, as the diversity of software for WM6.5 is due in part to the fact that nothing needs to get certified for you to install it.
Would you prefer an entirely controlled ecosystem (as the iPhone has) or a much more free one (as we have now) or somewhere in between?








The little monsters in Trello Land want to go as high as possible and have as much fun as possible at the same time! Join them and help them! Get monster stars and unlock new monsters with your jumping skills. Can you get to the end and find out what lies beyond?




















































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